Bungie takes destiny 2 Troll too short. tea freshly minted PlayStation studio filed a lawsuit last Friday accusing one of the loot shooter’s players of serially cheating and harassing its developers. The complaint comes as toxic elements within the determination The fan base has led Bungie to be more secretive about its decision making and future plans in the popular live service game.
The lawsuit, filed in the US Western District Court of Washington, and the last in a Spree anew legal action of the studio, names Luca Leone as the sole defendant and accuses him of habitual violation destiny 2‘s Limited Software License Agreement (LSLA). According to Bungie, Leone has been banned over a dozen times for live streaming the game while using cheat software and has also been involved in alleged sales destiny 2 Emblems, including those that may have come from stolen accounts. Leone also threatened Bungie’s community manager.
“#NewProfilePic,” the inkcel account tweeted on May 18, along with a picture of destiny 2 Community manager dmg04 employee badge (Bungie traced the account back to Leone via an email address he shared with whoever he used to order goods). “Just realized I’ll be moving to a location 30 minutes from dmg,” Leone wrote in a follow-up tweet. And then in a third: “He’s not sure.
Then, on July 4th, a Twitter user asked if anyone was available in the Seattle area to commit arson in the next 72 hours. Leone responded by volunteering. “By the way, if it’s Bungie HQ, you get a discount,” he wrote. On July 5th, Leone tweeted that Bungie “Keep [its] Doors locked.”
Leone did not immediately respond to a request for comment, but began deleting past tweets.
While the studio is seeking $150,000 in damages from the court, it is also asking the court to stop Leone from engaging in “harassment, stalking, or otherwise making unwanted or unsolicited contact with Bungie, its employees, or destiny 2 Players.” It’s not clear how the case will play out, but it already underscores ongoing discussions about how people play destiny 2 interact with the people who make it.
destiny 2‘s genre-defining success has been the envy of others in the gaming industry, but it’s also created a very unique relationship with the player base. A seasonal model encourages fans to check back for new content and updates regularly, and Bungie publishes a blog post each week informing the community of recent changes and future plans. Sometimes the cooperation between players and developers is very lively. At other times, it can be incredibly tough when loud voices rail against particularly polarizing design decisions.
And occasionally it can be downright toxic. That’s exactly what happened in late May, when Sandbox Design Lead Kevin Yanes wrote on Twitter that the fan-loved Titan Exotic armor Twilight Garrison would never repeat its role from the first game destiny 2. “Titans will never gasp, my boy, that’s part of the Warlock identity,” he replied to one player. “I’m sorry, but I want to rip the band-aid off.”
The comment became a lightning rod for vitriol, and Yanes was forced to temporarily close his account. Those at Bungie and in the community rallied around Yanes to denounce the behavior. “It’s a game designer’s job to balance the needs of the many versus the needs of the few.” wrote Senior Design Lead Tom Farnsworth. “Of course, constructive feedback is part of it, but we don’t tolerate insults.”
ace forbes“Paul Tassi mention, that, Yanes was one of several “chatty” Bungie developers willing to discuss the game on social media. Now, Yanes only retweets posts about non-gaming topics, and anecdotally, it feels like others at Bungie have stepped down as well. That’s what community manager dmg04 said at the weekend.
A player tweeted this destiny 2Long a sore point for the game and also believed to be the source of some of its more toxic players, PVP modes would thrive if Bungie included weekly chats on the subject in its blog posts. “I’m not saying I don’t want updates” answered Twitch streamer Falloutplays. “But we’ve bitten the hand that feeds us too many times.”
Community manager Dmg04 agreed. “I dream of a day where video game developers (from any studio) can openly discuss their work without being harassed,” he wrote in reply to Falloutplay’s comment. “Harassment incidents against our developers have actively made it difficult for us to communicate with the broader community. It’s impacted more studios than just ours.”
While many games address toxicity issues, few remain as vocal with their communities as Bungie has in the past. That was part of what made it particularly notable in recent seasons as the studio tried to keep clues to new revelations The Witch Queen and “Season of the Haunted” were reduced to a minimum before eventually going live in-game.
“Can we fucking blast the idea that Bungie isn’t communicating enough from orbit already?” wrote a player. “They could just be like 90% of the other developers and never communicate outside of patch notes.”
And as dmg04 and others have pointed out, fan harassment isn’t exclusive to Bungie. Last year, Naught Dog developers were attacked after some players encountered issues with elements of The Last of Us Part II revealed in pre-release leaks. More recently, Sony Santa Monica developers have been threatened God of War: Ragnarok still don’t have an official release date Late June (it became a week later). 2022 also marks the 10th anniversary of Mass Effect 3 and the Insults heaped upon its creators at the end.
“Many in the comments say they don’t condone harassment,” dmg04 wrote over the weekend. “I hope they also oppose it if they find friends or family involved.”
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