On Tuesday, Destiny 2 launched the Festival of the Lost, its Halloween event, and it didn’t go very well. The event started with a quest-breaking bug that prevented any progression in the main event path, keeping all challenges locked and making event farming pointless all day. But while Bungie jumped on the bug and got it turned off At the end of the night, that’s just one aspect of why I find Festival of the Lost so disappointing and start in a state that I would find unacceptable.
There’s a feeling in the Destiny community that these seasonal events are primarily focused on selling cosmetics to players rather than creating a fun experience, and that’s exactly what we’re seeing at this year’s Festival of the Lost. Bungie is content to copy and paste the event to the point of not fixing even glaring issues from last year, while the main work is on the cosmetic side, with new armor, ghosts, ships and sparrows available for purchase. The biggest change is the addition of a $10 “Event Pass” that offers some cosmetics (rather than the best) as a new way to “deal” with the event.
Here are the issues with this Festival of the Lost relaunch that really pissed me off at this point:
The wait timer – Bungie left a really bizarre bug where you don’t spawn the boss if you kill 10 Headless Ones in a Lost Sector, which is exceptionally easy. Rather, the arena will become quiet, enemies will stop spawning, and you just have to sit and wait 60-90 seconds for the boss to appear. This was an obvious, annoying problem last year, and while Bungie said they wouldn’t have time to fix it by the end of the event, they didn’t fix it last year entire last year, and it really doesn’t help the “did anyone actually play this?” question. Narration that players express when encountering extremely obvious bugs in the game.
Missing origin characteristics – Another bizarre bug is that the loot pool for Festival of the Lost seems to also contain old copies of festival weapons. Jurassic Green and Braytech Werewolf can drop with their old perk pools and no new origin trait. I’m not sure if Horror Story even has a new version. So farming for a specific roll before the end of the event will only make it harder.
agricultural side – Literally nothing has changed in how you acquire Pages, meaning the most efficient way to do this is to do Public Events repeatedly. Or if you want more variety, playlist activities. It remains exactly the same problem as last year, where you’ll likely be spending triple the time in old activities grinding out pages to convert in a single run of Haunted Lost Sectors. That’s not how the old Haunted Forest used to work, at least not to this extent. This, too, should have been adjusted compared to last year, and yet it remains exactly the same.
Recycled Sectors – I was hoping for a new list of Haunted Lost Sectors this year, but all that happened was a single new one from the EDZ. That includes about five new lines from Eido and a few lines from The Drifter, but the “narrative” part of it that started last year has been lost as Glint still shows up saying the same things, and he just got hacked along with it some Eido stuff for this year.
cosmetics – That’s the “good” part of the event, because yeah, the armor and ships and sparrows and emotes and the like are all top notch. But the event pass idea continues to be as crappy as last season’s event, and it seems like ten times the work went into crafting cosmetics than fixing and updating last year’s event. I don’t think that’s acceptable as Bungie wants these holiday events to be a regular part of every future season.
So big bugs aside, there are still a lot of issues with Festival of the Lost 2022 and I’m extremely disappointed with the way this event has rolled out this year.
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